We launched Robots and Pencils in 2009 with the then-contrarian view that mobile would be more transformative than the Internet. For many, the iPhone was hype, few saw how it would be used for real work, and, to some, it was simply “not a very good email machine.” Turns out we were right — since […]
As an iOS developer, my wishlist for creating a Virtual Reality App would be: no special hardware required, just an iPhone easily implemented mechanics no complicated module dependencies high level API for manipulating the VR scene Alas, Apple doesn’t seem to be doing anything with VR. They don’t have any VR products or announcements. Or has Apple quietly built an […]
This guest blog post was written by behavioral economics expert and R&P consultant, Paul Sas, and originally published at https://www.linkedin.com/pulse/design-choice-architecture-paul-sas. As software continues to nibble through every human sphere, there’s one constraint that won’t change: the human mind. This is the first in a series of posts to introduce relevant psychological concepts that designers must learn to […]
By iOS developer Dave Anderson. The Apple Worldwide Developers Conference is an annual opportunity to consume a live presentation about the future of Apple platforms, and a remarkable opportunity to interact directly with the engineers responsible for existing and upcoming features, frameworks and tools in the labs.